Alabama Digital Literacy and Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 38
- Grade 2nd
This course is designed to provide computer science instruction for Alabama 2nd grade students. Students learn programming and principles of computer science including: computing systems, research, algorithms and programming, and computer safety.
Optional Review
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.Introduction to ScratchJrStudents will be able to navigate the ScratchJr interface to create a scene with characters.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times.Forever Loop Dance PartyStudents will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.Introduction to Message EventsStudents will be able to program a relay race that uses messages to cause characters to interact. |
Getting Started
Computer Basics: ConnectionsStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.Practicing Responsible Technology UseStudents will be able to demonstrate ways to use technology safely and responsibly.Computational Thinking: School Day RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines. |
Sequences and Events
Debugging: Events and SequencesStudents will be able to find and fix errors in provided code.Introduction to the GridStudents will be able to use the grid feature to move characters to a specific location on the stage.Impacts of Computing: Changing WorldStudents will be able to identify examples of computing devices in their daily lives and use programming to explain how technology has changed the way people live, work, and play.Tap-a-Mole GameCreate an interactive game using events.Careers in CS: Litter Free CommunitiesStudents will be able to explain how computer science can help solve community problems and create a program to collect and sort litter. |
Message Events
Message Events: Scout Plays in the ForestStudents will be able to use message events to control the flow of a program.Programming a CycleStudents will be able to use message events to model a cycle.Pages: Scout's TravelsStudents will be able to use messages to help Scout travel between pages in a program. |
Loops
Loops: Follow the PathStudents will be able to identify patterns, and create a program using loops.Making a TimerStudents will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.Algorithms: Connecting a PathStudents will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.Exploring the Design ProcessStudents will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem. |
Culmination Projects
Code Block ReviewStudents will be able to use a variety of coding blocks in a program and explain their function within the program.Maze Game ProjectStudents will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback.Collaborating DigitallyStudents will be able to collaborate with others digitally to create a program telling about their classrooms. |
Productivity Software
Exploring Word ProcessingStudents will use word processing tools to create a document explaining their favorite season of the year.Exploring PresentationsStudents will be able to use presentation software to create a presentation on their favorite things.Exploring SpreadsheetsStudents will use spreadsheet software to review and present data on class pets and favorite colors. |
Digital Literacy
Keyboarding BasicsStudents will be able to use a keyboard to type simple words and sentences on a computer.Responsible Digital CitizensStudents will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.Password ProtectorsStudents will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.Advanced Data and ProgrammingStudents will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.Choice ResearchStudents will be able to collect and assess sources to answer a research question and communicate their findings visually.Exploring Computer NetworksStudents will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.What Can AI Do?Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.Machine Learning: AutoDrawStudents will be able to explain how AutoDraw uses AI to recognize patterns in drawings and practice sorting, organizing, and classifying objects by creating tables and designing simple algorithms. |
Preparing for Next Year
Coding Card Game: ConditionalsStudents will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.Coding Card Game: Conditionals 2Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.From CodeHopJr to CodeHop BlocksStudents will be able to navigate the basic interface of the CodeHop editor to create a simple program. |